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Graphics Programming: Special Effects - Depth of Field


Realistic Depth of Field in Postproduction

David Illes and Peter Horvath
GPU Pro"

Practical Post-Process Depth of Field

Earl Hammon, Jr. (Infinity Ward)
GPU Gems 3

Real-time Depth-of-Field Implemented with a Postprocessing-Only Technique

David Gillham
ShaderX5

Depth of Field: A Survey of Techniques

Joe Demers (NVIDIA)
GPU Gems

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Advanced Depth of Field

Thorsten Scheuermann (ATI Research)
ATI Technology Papers & Presentations (GDC 2004).

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2

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