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Massively Multiplayer Game Development

38 Articles, Edited by Thor Alexander.

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MMP Design Techniques

Toontown Online: Building Massively Multiplayer Games for the Masses

Mike Goslin, Joe Shochet, and Jesse Schell (Disney)
Massively Multiplayer Game Development

Everybody Needs Somebody: Practical Advice for Encouraging Cooperative Play in Online Virtual Worlds

Derek Sanderson (Westwood Studios)
Massively Multiplayer Game Development

Game Balance for Massively Multiplayer Games

Ben Hanson (Sony Online Entertainment)
Massively Multiplayer Game Development

Game Balance and AI Using Payoff Matrices

John M. Olsen (Microsoft Corporation)
Massively Multiplayer Game Development

Describing Game Behavior with Use Cases

Matthew Walker (Microsoft Corporation)
Massively Multiplayer Game Development

Using a Hit Point to Coin Conversion Factor

John M. Olsen (Microsoft Corporation)
Massively Multiplayer Game Development

Designing Massively Multiplayer Games for Narrative Investment

Paul McInnes (Micro Forte)
Massively Multiplayer Game Development

Customer Support and Player Reputation: It’s All About Trust

Paul D. Sage (NCsoft Corporation)
Massively Multiplayer Game Development




MMP Architecture

Building a Massively Multiplayer Game Simulation Framework, Part 1: Structural Modeling

Thor Alexander (Hard Coded Games)
Massively Multiplayer Game Development

Building a Massively Multiplayer Game Simulation Framework, Part 2: Behavioral Modeling

Thor Alexander (Hard Coded Games)
Massively Multiplayer Game Development

Creating a ‘Safe Sandbox’ for Game Scripting

Matthew Walker (NCsoft Corporation)
Massively Multiplayer Game Development

Unit Testing for Massively Multiplayer Games

Matthew Walker (NCsoft Corporation)
Massively Multiplayer Game Development

Using the Twisted Framework for MMP Service Integration

Glyph Lefkowitz (Twisted Matrix Labs)
Massively Multiplayer Game Development

Beyond 2: An Open-Source Platform for Virtual Worlds

Jason Asbahr (ASBAHR.COM, Inc)
Massively Multiplayer Game Development

Parallel-State Machines for Believable Characters

Thor Alexander (Hard Coded Games)
Massively Multiplayer Game Development

Observer/Observable Design Pattern for MMP Game Architectures

Javier F. Otaegui (Sabarasa Entertainment)
Massively Multiplayer Game Development




Server-Side Development

Seamless Servers: The Case For and Against

Jason Beardsley (NCsoft Corporation)
Massively Multiplayer Game Development

Server-Side Object Refresh Rates

John M. Olsen (Microsoft Corporation)
Massively Multiplayer Game Development

MMP Server Development and Maintenance

William Dalton (Maxis)
Massively Multiplayer Game Development

Small Portals: Tapping into MMP Worlds via Wireless Devices

David Fox (Next Game)
Massively Multiplayer Game Development

Precise Game Event Broadcasting with Python

Matthew Walker (NCsoft Corporation)
Massively Multiplayer Game Development

Considerations for Movement and Physics in MMP Games

Jay Lee (NCsoft Corporation)
Massively Multiplayer Game Development




Client-Side Development

Client-Side Movement Prediction

Mark Brockington (BioWare Corp)
Massively Multiplayer Game Development

Keep it Smooth: Asynchronous Clients and Time Travel

Jay Patterson (Xbox Live)
Massively Multiplayer Game Development

Procedural Worlds: Avoiding the Data Explosion

Sean O’Neil (Contract Developer for Maxis, Inc)
Massively Multiplayer Game Development

Writing a Fast, Efficient, Fixed-Size Object Allocator

Tom Gambill (NCsoft Corporation)
Massively Multiplayer Game Development

Texture-Based 3D Character Customization

Todd Hayes (NCsoft Corporation)
Massively Multiplayer Game Development

Unique Challenges of Console MMP Games

John M. Olsen (Microsoft Corporation)
Massively Multiplayer Game Development




Database Techniques

Relational Database Management Systems Primer

Jay Lee (NCsoft Corporation)
Massively Multiplayer Game Development

Leveraging Relational Database Management Systems to Data-Drive MMP Gameplay

Jay Lee (NCsoft Corporation)
Massively Multiplayer Game Development

Data-Driven Systems for MMP Games

Sean Riley (NCsoft Corporation)
Massively Multiplayer Game Development

Managing Game State Data Using a Database

Christian Lange (Origin Systems, Inc)
Massively Multiplayer Game Development




Game Systems

From Raw Material to Final Product: Life in a Social Economy

Artie Rogers (Inevitable Entertainment)
Massively Multiplayer Game Development

Player Housing-My House Is Your House

Paul D. Sage (NCsoft Corporation)
Massively Multiplayer Game Development

Social Game Systems: Cultivating Player Socialization and Providing Alternate Routes to Game Rewards

Patricia Pizer (MMP Design Specialist)
Massively Multiplayer Game Development

Designing a Flexible Guild Creation and Management Command Set

John M. Olsen (Microsoft Corporation)
Massively Multiplayer Game Development

Building a Reputation System: Hatred, Forgiveness, and Surrender in Neverwinter Nights

Mark Brockington (BioWare Corp)
Massively Multiplayer Game Development

City-State Governments-Their Roles in Online Communities

Artie Rogers (Inevitable Entertainment)
Massively Multiplayer Game Development

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