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ShaderX2

61 Articles, Edited by Wolfgang Engel.

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Shader Introduction & Tutorial

Introduction to the DirectX 9 High Level Shading Language

Jason L. Mitchell and Craig Peeper
ShaderX2

Introduction to the vs_3_0 and ps_3_0 Shader Models

Nicolas Thibieroz, Kristof Beets and Aaron Burton
ShaderX2

Advanced lighting and shading with Direct3D 9

Michal Valient
ShaderX2

Introduction to Different Fog Effects

Markus Nübel
ShaderX2

Shadow Mapping with Direct3D 9

Michal Valient
ShaderX2

The Theory of Stencil Shadow Volumes

Hun Yen Kwoon
ShaderX2

Shader Development using RenderMonkey

Natalya Tatarchuk
ShaderX2

Tips for Creating Shader-Friendly 3D Models

Gim Guan Chua
ShaderX2




Geometry Manipulation Tricks

Vertex Decompression using Vertex Shaders Part 2

Dean Calver
ShaderX2

Using lookup tables in vertex shaders

Carsten Wenzel
ShaderX2

Terrain Geomorphing in the Vertex Shader

Daniel Wagner
ShaderX2

3D Planets on the GPU

Jesse Laeuchli
ShaderX2

Cloth Animation with Pixel and Vertex Shader 3.0

Kristof Beets
ShaderX2

Collision Shaders

Takashi Imagire
ShaderX2

Displacement Mapping

Tom Forsyth
ShaderX2




Rendering Techniques

Rendering Objects as Thick Volumes

Greg James
ShaderX2

Screen-aligned Particles with Minimal Vertex Buffer Locking

O'dell Hicks
ShaderX2

Hemisphere Lighting With Radiosity Maps

Shawn Hargreaves
ShaderX2

Galaxy Textures

Jesse Laeuchli
ShaderX2

Turbulent Sun

Jesse Laeuchli
ShaderX2

Fragment Level Phong Illumination

Emil Persson
ShaderX2

Specular Bump mapping on pre-ps_1_4 Hardware

Matthew Halpin
ShaderX2

Rendering Voxel Objects with ps_3_0

Aaron Burton
ShaderX2

Simulating Blending Operations on Floating Point Render Targets

Francesco Carucci
ShaderX2

Rendering Volumes in a Vertex & Pixel Program by Ray Tracing

Eli Z. Gottlieb
ShaderX2

Normal Map Compression

Jakub Klarowicz
ShaderX2

Drops of Water - and Texture Sprites

Sylvain Lefebvre
ShaderX2

Advanced Water Effects

Kurt Pelzer
ShaderX2

Efficient Evaluation of Irradiance Environment Maps

Peter-Pike Sloan
ShaderX2

Practical Precomputed Radiance Transfer

Peter-Pike Sloan
ShaderX2

Advanced Sky Dome Rendering

Marco Spoerl and Kurt Pelzer
ShaderX2

Deferred Shading with Multiple Render Targets

Nicolas Thibieroz
ShaderX2

Meshuggah's Effects explained

Carsten Wenzel
ShaderX2

Layered Car Paint Shader

Chris Oat, Natalya Tatarchuk, John Isidoro
ShaderX2

Motion Blur Using Geometry and Shading Distortion

Natalya Tatarchuk, Chris Brennan, John Isidoro, Alex Vlachos
ShaderX2

Simulation of Iridescence and Translucency on Thin Surfaces

Natalya Tatarchuk and Chris Brennan
ShaderX2

Floating-Point Cube Maps

Arkadiusz Waliszewski
ShaderX2

Stereoscopic Rendering in Hardware using Shaders

Thomas Rued
ShaderX2

Hatching, Stroke Styles & Pointillism

Kevin Buchin and Maike Walther
ShaderX2

Layered Fog

Guillaume Werle
ShaderX2

Linear Algebra on the GPU

Adam Moravansky
ShaderX2




Software Shaders and Shader Programming Tips

Software Vertex Shader Processing

Dean Macri
ShaderX2

x86 Shaders - ps_2_0 Shaders in Software

Nicolas Capens
ShaderX2

SoftD3D - A software only implementation of Microsoft's Direct3D API

Oliver Weichhold
ShaderX2

Named Constants in Shader Development

Jeffrey Kiel
ShaderX2




Image Space

Advanced Image Processing with DirectX 9 Pixel Shaders

Jason L. Mitchell, Marwan Y. Ansari and Evan Hart
ShaderX2

Night Vision - Frame Buffer Post-Processing with ps_1_1 Hardware

Guillaume Werle
ShaderX2

Non-Photorealistic Postprocessing Filters in MotoGP 2

Shawn Hargreaves
ShaderX2

Image Effects with DirectX 9 Pixel Shaders

Marwan Y. Ansari
ShaderX2

Using Pixel Shaders to Implement a Mosaic Effect using Character Glyphs

Roger Descheneaux and Maurice Ribble
ShaderX2

Mandelbrot Set Rendering

Emil Persson
ShaderX2

Real-Time Depth of Field Simulation

Guennadi Riguer, Natalya Tatarchuk and John Isidoro
ShaderX2




Shadows

Soft Shadows

Flavien Brebion
ShaderX2

Robust ObjectID Shadows

Sim Dietrich
ShaderX2

Reverse Extruded Shadow Volumes

Renaldas Zioma
ShaderX2




3D Engine and Tools Design

Post-Process Fun with Effects Buffers

Tom Forsyth
ShaderX2

Shader Abstraction

Tom Forsyth
ShaderX2

Shaders under Control (Codecreatures Engine)

Oliver Hoeller
ShaderX2

Shader Integration in the Gamebryo Graphics Engine

Scott Sherman, Dan Amerson, Shaun Kime, and Tim Preston
ShaderX2

Vertex Shader Compiler

David Pangerl
ShaderX2

Shader Disassembler

Jean-Sebastian Luce
ShaderX2

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