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Contact: Steve Rabin


Steve is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, architects new development tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games, WizBang Software Productions, and Surreal Software. He organized and edited the AI Game Programming Wisdom series of books, the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's been an invited keynote speaker at several academic AI conferences, spoken at the Game Developers Conference, and numerous Nintendo development conferences in North America and Europe. He organizes the two-day AI Summit at GDC (2009-present) and has moderated the GDC AI roundtables. Steve founded and manages the professional group known as the AI Game Programmers Guild with over 350 members worldwide. He also teaches game AI at the DigiPen Institute of Technology. Steve earned a B.S. in Computer Engineering and an M.S. in Computer Science, both from the University of Washington.

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