Group Project:	Hierarchical Flocking
Group Members:	Hardik Shah (CS380-A), Josh Bouckeno (CS380-B)
Class:			CS380
Date:			12/01/06

Camera Controls:
W - Move Forward along LookAt vector
A - Move Left
S - Move Back along LookAt vector
D - Move Right

Mouse Controls:
Use Right Click to move the camera orienation (ie. FPS).

Note: We recommended Pixel and Vertex Shader 3.0, for instancing which reduces the amount of draw calls to 2. Without the 3.0 PS and VS versions, the demo will run extremely slow with 10,000 agents.
Note: The source ZIP file is password protected. We will be emailing the password to you.
	
You must set the number of agents within settings.ini, they are intially set at a high number but this can be lowered depending on the graphics card.
You can use the sliders to control the weights.

There are many checkboxes:
Draw Agents - To enable drawing of the agents (just to see if graphics is not affecting flocking).
Draw Debugging - To enable drawing of the agent's heading and steering force vectors.
Draw Circles - To enable drawing of view distance and seperation distance. (Note: Draw Debugging must be on for this to work.)
Draw Wandering - To enable drawing the wandering circle and vectors. (Note: Draw Debugging must be on for this to work.)
Seek To Goal - You check/uncheck this box to keep randomly setting a new goal which the group will try to go to. Once the group reaches the goal they will just flock around that point.