I would like to thank the people who helped me put this demo together:

	- Ryan Bedard: For all of the artwork, reviewing my code, and helping me test.

	- Joel Parris: For the OpenGl/MFC sample code athttp://pws.prserv.net/mfcogl/OpenGL%20in%20a%20Portion%20of%20%20Dialog%20Box.htm upon which this demo was based.

		- Jeff Molofee: For the OpenGL sample code athttp://nehe.gamedev.net/data/lessons/lesson.asp?lesson=03 upon which Joel's sample was partly based.

		- Brian Bailey: For the newsgroup posting at http://www.google.com/groups?safe=off&ie=UTF-8&oe=UTF-8&as_umsgid=skas4dilh51177@corp.supernews.com&lr=&num=100&hl=en upon which Joel's sample was partly based.

	- Pierre Alliez: For the sample code at http://www.codeguru.com/opengl/texture_mapping.shtml that I used to implement my texture mapping.

	- Steve Rabin: For suggesting features, reviewing my code, and helping me test.

Euan Forrester
euan_forrester@pobox.com