Author: Mike Matsel
 


       M A Z E B A L L S
 
  The goal is to get to the far side of the maze
  in the shortest amount of time.
  If you get in a fight, you'll have to start over.

 
       W .. Roll up 
       S .. Roll back
       A .. Roll left
       D .. Roll right

       SPACE .. Restart level

       C .. Overhead view key
       T .. Motion planning toggle (player should be stopped to trigger tracking)
       E .. Cycle A* cost estimate
       P .. Profiling toggle
       I .. Debugging info toggle
       U .. A* debugging info toggle
       Y .. State machine debug log toggle
       O .. Pause/unpause
       B .. Toggle number of boids
       H .. Help
