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Screenshots


Poster Quality Screenshots
Steve Rabin (Nintendo of America)
Game Programming Gems 4, 2004.
Abstract: In the promotion of any game, there will come a time when you need screenshots for advertisements, box covers, previews, strategy guides, magazine covers, and full-size posters. Unfortunately, raw screenshots are often inferior for many of these purposes. This article details a method by which screenshots can be improved in two main ways: by increasing the resolution and by increasing the pixel quality (anti-aliasing). This technique has been successfully used to generate shots as large as 19,200 x 14,400 at 100 samples per pixel on Nintendo GameCube hardware. However the technique is extremely general and applicable to any platform.

Rendering Print Resolution Screenshots
Alex Vlachos and Evan Hart (ATI Research)
Game Programming Gems 2, 2001.
Abstract: This article proposes a solution of breaking the task into rendering several smaller subimages. These subimages can then be pasted together to form a screen shot of arbitrary resolution. This article focuses on the projection matrix tricks required to do this seamlessly.

 
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