Poster Quality Screenshots
Abstract: In the promotion of any game, there will come a time when you need screenshots for advertisements, box covers, previews, strategy guides, magazine covers, and full-size posters. Unfortunately, raw screenshots are often inferior for many of these purposes. This article details a method by which screenshots can be improved in two main ways: by increasing the resolution and by increasing the pixel quality (anti-aliasing). This technique has been successfully used to generate shots as large as 19,200 x 14,400 at 100 samples per pixel on Nintendo GameCube hardware. However the technique is extremely general and applicable to any platform.
Rendering Print Resolution Screenshots
Abstract: This article proposes a solution of breaking the task into rendering several smaller subimages. These subimages can then be pasted together to form a screen shot of arbitrary resolution. This article focuses on the projection matrix tricks required to do this seamlessly.