Optimizing Vertex Submission for OpenGL |  |
Abstract: There are a number of functions available for submitting and rendering vertices in OpenGL, which range from the simple immediate mode functions to more complicated multiple vertex functions and vendor-specific extensions. However, teh performance can vary greatly depending on the functionality used. This article provides insight into the tradeoffs of various techniques.
Understanding and Using OpenGL Texture Objects
Abstract: What is a texture object, anyway? Apparently, they can improve your textured rendering performance by more than 10 times while using the same hardware. If this sounds like a good deal to you, read on. Wright will tell you all about how to make use of them.