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OpenGL


Optimizing Vertex Submission for OpenGL

Herbert Marselas (Ensemble Studios)
Game Programming Gems, 2000.
Abstract: There are a number of functions available for submitting and rendering vertices in OpenGL, which range from the simple immediate mode functions to more complicated multiple vertex functions and vendor-specific extensions. However, teh performance can vary greatly depending on the functionality used. This article provides insight into the tradeoffs of various techniques.

Understanding and Using OpenGL Texture Objects
Richard Wright
Available Online at Gamasutra, 1999.
Abstract: What is a texture object, anyway? Apparently, they can improve your textured rendering performance by more than 10 times while using the same hardware. If this sounds like a good deal to you, read on. Wright will tell you all about how to make use of them.

 
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