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Facial Animation


Building an Advanced Facial Expression System

John van der Burg (Mystic Game Development)
Graphics Programming Methods, 2003.
Abstract:

Read My Lips: Facial Animation Techniques
Jeff Lander (Darwin3D)
Available Online at Gamasutra, 2000. Game Developer Magazine (June 1999).
Abstract: Until recently most facial animation used in games has been limited to cut-scene movies, but now more and more games have begun to include facial animation in real-time 3D. In the first of a two part series, Jeff Lander examines the basic concepts of facial movement.

Flex Your Facial Animation Muscles
Jeff Lander (Darwin3D)
Available Online at Gamasutra, 2000. Game Developer Magazine (July 1999).
Abstract: Given a nice, short list of the 13 visemes needed to represent speech realisitically, how would you adapt them to a character mesh to enable continuous lip-synching? In the second of two part series, Jeff Lander continues his examination of facial animation techniques by investigating how to construct and manipulate meshes.

 
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