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Pyrotechnics


Heat and Haze Post-Processing Effects
Chris Oat and Natalya Tatarchuk (ATI Research, Inc.)
Game Programming Gems 4, 2004.
Abstract: This article focuses on reproducing the visual phenomenon of gaseous convection by approximating an image such that it looks visually convincing. This post-processing effect can be easily included at the end of just about any rendering pipeline, and can significantly enhance the final output by creating stunning visual effects with relatively little effort on the part of the programmer.

Operations for Hardware-Accelerated Procedural Texture Animation
Greg James (NVIDIA Corporation)
Game Programming Gems 2, 2001.
Abstract: This article covers a few fundamental operations for generating procedural animations, and puts these to use in specific examples that simulate fire, smoke, water, or perform image processing. With today's consumer hardware, we can even run complex cellular automata programs entirely within the rendering of a 3D accelerator and put the resulting animations to use in various effects.

 
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