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Destruction


Destruction on a Diet
John Crocker and Bruce Woodard (Incognito Studios)
Game Developers Conference, 2004.
Abstract: This presentation follows the evolution of techniques for environmental interactivity successfully used in Twisted Metal: Black, War of the Monsters, and Downhill Domination. The lecture covers efficient methods for destruction and secondary AI, with a description of the entire process from asset creation, through the tool chain, and into the implantation of the run-time behaviors. Also discussed are the implications of a changing topology with dynamic elements on AI and network play.

Fast Yet Realistic Deformation and Fracture
James O'Brien (University of California, Berkeley)
Game Developers Conference, 2004.
Abstract: This talk discusses the details of a simple to implement finite element method for modeling deformable solids. Although the mathematical underpinnings of continuum mechanics cannot be ignored, the main concern of the talk focuses on how one goes about implementing and using the techniques to generate interesting behaviors. In addition to basic elastic deformation, more advance techniques for plastic deformation and fracture are also covered.

 
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AI Game Programming Wisdom

AI Game Programming Wisdom 2

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